I can see this. I won the first round so I was surprised given how others found it difficult but maybe that was because I read the comments first. But. What was I saying. I can see this. Apocalypse. Character carrying around gadgets. Pretty much the gadget person in the group. One day they find a plant/seed whatever. They wanna plant it. Everyone is saying they can't do it and to just give up and focus on surviving and stop focusing on the plant and start focusing on surviving and to stop wasting resources on the plant. But the character doesn't give up. They use their gadgets to keep the plant alive and to steer the group away from dangerous readings and stuff.
One day (SPOILERS for the end of the game) the plant grows a bulb. The characters gets more and more hope that after all these difficulties, after seeing the plant grow and after everyone being mean to them, they can still grow this plant.
It grows into the beautiful plant at the end screen.
Both an aesthetically and functionally gorgeous game. It's challenging, but it's not too punishing. The music that plays when you finally grow your flower just really adds to that feeling of accomplishment.
nothing: bug spray/adjust stats (pick option to fill in any lacking areas)
Acid rain: defense shields
Mech weeds: bug/weed spray
Edit, I finished the game. It's really hard, but try again and again and eventually, a round will have the correct response. It also takes logic and luck in weather.
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Fucking trash.
It was nice, I loved the art style.
Sweet game, i liked it!
Did it :)
I can see this. I won the first round so I was surprised given how others found it difficult but maybe that was because I read the comments first. But. What was I saying. I can see this. Apocalypse. Character carrying around gadgets. Pretty much the gadget person in the group. One day they find a plant/seed whatever. They wanna plant it. Everyone is saying they can't do it and to just give up and focus on surviving and stop focusing on the plant and start focusing on surviving and to stop wasting resources on the plant. But the character doesn't give up. They use their gadgets to keep the plant alive and to steer the group away from dangerous readings and stuff.
One day (SPOILERS for the end of the game) the plant grows a bulb. The characters gets more and more hope that after all these difficulties, after seeing the plant grow and after everyone being mean to them, they can still grow this plant.
It grows into the beautiful plant at the end screen.
Both an aesthetically and functionally gorgeous game. It's challenging, but it's not too punishing. The music that plays when you finally grow your flower just really adds to that feeling of accomplishment.
WHAT R THE SOLOUTIONS TO EVERY TYPE OF PROBLEM nd what to do when nothing ocurrs
clouds: ultraviolet light
Rain: drain water
Sandstorm/storm winds; defense shields
Radioactive winds: defense shields
nothing: bug spray/adjust stats (pick option to fill in any lacking areas)
Acid rain: defense shields
Mech weeds: bug/weed spray
Edit, I finished the game. It's really hard, but try again and again and eventually, a round will have the correct response. It also takes logic and luck in weather.
ty!!
lol, imagine not beating the game first try, couldn't be me!
i hit both 0 health and full growth on the same day. now the computer is crying but the flower has bloomed and the grass is growing.